Monday, March 18, 2019
Violent Video Games: A Bad Choice for Parents and Children Essay
Violent flick Games A Bad Choice for Parents and Children A cardinal year old boy named Paul sits about three feet from the 52 inch screen television with his eyes fixated on his character, a anthropomorphic obscure. He is able to use his game controller without looking away(predicate) from the television. He sits erect and is so focused on what he is doing that he is unaware of everything that is going on most him. Occasion every(prenominal)y he get out yell out Die Die, sucker Just then his flipper year old brother, Skyler, stops beside him. Skyler exclaims with a smile, What are you playing? followed by, dejection I play? The violence has caught his eye. Paul replies, Sure, but I deprivation to show you how to work the controller. He continues explaining, This is Star Fox Adventure and wait on this red thing moving. That is your foxs sight box. What you see in the box is what the fox sees. You aim it at things and you push this A button to make the fox snatch up rockets at things and blow them up. Skyler begins to get really excited, laughing and shouting, Thats cool It did not take Skyler very long to become engulfed by Pauls Nintendo GameCube system to the transport of being totally unaware of all the other children running around him. This scene quickly brought to my mind a question Are picture show game systems good or bad for children within these age groups? A parent should get educated on this issue before choosing to steal one of many video systems. Parents should be concerned about the effectuate on their children. Despite the therapists and psychologists who have said that video games can be used as positive teaching tools (Salamander 2), I see that children of all ages, races and genders become addicted to the violence and tech... ...ay Violate Childrens Health. http//lists/.essential.org/pepermail/commercial-alert/2001/000079.html. 3 Nov. 2002.Salamander. Violence and icon Games. Game Zero Magaz ine. <www. gamezero.com/team-0/articles/features/violenc_92/ 3 Nov. 2002.Stern, Michael and Jane. Nintendo. Encyclopedia of Pop Culture. New York Harper, 1992.Video Games=Good, and Study Proves It 2001. Nintendo Village. http//www.nintendo/village.com/press/releases/archives/pr3.asp 3 Nov. 2002.Video Games and Their Effect on Youth. <www.bishops.ntc.nf.ca/ct3200/students02/andrewb/term%202%20project.html. 3 Nov. 2002.Willis, Susan. Growing Up With TV and Turtles. Rev. of Playing With berth in Movies, Television and Video Games From Muppet Babies to Teenage Mutant Ninja Turtles, by Marsha Kinder. Berkeley. Un. of calcium Press, 1991.
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